Notas detalhadas sobre The First Berserker: Khazan
Notas detalhadas sobre The First Berserker: Khazan
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Não sei se isso foi por questão intencional de design ou resultado de um erro, mas tenho a impressão de que muitos vãeste chegar nesse ponto da aventura e se sentir frustrados através “surpresa” qual este estúdio preparou — contudo vale a pena insistir 1 pouco de modo a atravessar dela.
But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.
Hell, even change weapons if you want to—they each have their own distinctive playstyle. Tanky bosses and limited healing mean that if you don't use the skill system or strategize and try stuff out, you're likely going to have a tough time.
For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike
Its three weapons—a dual-wield sword and axe, a glaive-like spear, and a greatsword—each have dedicated skill trees, and its armour uses the same bonus system when equipping multiple pieces from a set.
Este único detalhe aqui é de que as vezes possui um filtro exagerado demais em certas áreas, ao ponto por incomodar visualmente e dificultar para enxergar inimigos e produtos.
The First Berserker: Khazan Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.
The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.
Recomendo a aventura para todos de que procuram 1 game de ação desafiante, The First Berserker: Khazan usando visuais do anime atraentes e 1 desempenho Porreiro e que não vai “derreter” seu PC nos momentos mais intensos.
Vejo isso mais como uma decisão para facilitar o desenvolvimento, já que criar um mapa completo da bastante Muito mais manejorefregatráfego, porém junte isso ao fato do de que as armas são drops aleatórios de inimigos e o ímpeto de explorar diminui bastante, com um Bastante impacto até mesmo na atmosfera global do game.
Novo soulslike, Khazan reúne elementos qual deram certo na Classe e faz seu próprio suco — e 1 suco demasiado bom para se repetir
Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.
It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.